Tuesday, January 15, 2008
Wednesday, August 08, 2007
Helvetica vs. Arial, 正如 舊天星 vs. 新天星
相信用了多年 Microsoft Word 的你,對 Arial 絕對不會陌生。
但你又是否認識 Helvetica 這個 typeface 呢?
如果我說 Arial 其實是 Helvetica 的翻版,
你又會有甚麼感覺?
我非常肯定絕大部份的香港人不會有甚麼感覺,
就正如新天星碼頭和被毀滅了舊天星碼頭的分別一樣,
就正如新灣仔街市和現在尚存的灣仔街市的分別一樣,
就正如皇后碼頭的重要性一樣,
who cares ?
WHO THE FXXK CARES ?
Arial 是因為 Microsoft 貪便宜,
不肯購買較貴的原裝 Helvetica typeface,
繼而成為平價取代品,跟隨著 Microsoft 肆虐了整個地球。
Arial 既缺乏了 Helvetica 的 detail 位,
亦缺乏了 Helvetica 在設計界的歷史,
就像那個猶如廉價電視台佈景板的新天星碼頭一樣,
bad taste 到極點。
香港人都不需要 history,
"History"只是會考的一個科目,
一個墮落在不受歡迎的文科班的一個「死背」的科目。
香港這個 bad taste 的城市,
就像只要LV不要身世的孤兒一樣,
多可憐。
(對,就連是真是假的LV也沒所謂,
LV 的 history 就更家不用提)
Arial 萬歲!!
Ref : The Scourge of Arial
Posted by
mo-c
at
8/08/2007 09:11:00 PM
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Thursday, August 02, 2007
MTVjapan X evangelion
Evangelion 的厲害之處在於,
連MTV japan也要為它製作四集的特備節目,
以及一個special promotion website。
新世紀エヴァンゲリオン | MTVJAPAN.com : CINEMA
近期密集式的promotion,
當中看到的一些片段,
都令我回想起 evangelion 凌厲果斷的editing手法,
大膽獨到的 camera angle,
以及如詩一般的、自我質問形式的 psychoanalytic dialogue。
究竟新的 evangelion 能否有新的究破呢...
又膽心又期待....
******************
過去的十年,
在不同地方的design上,
都會看到以下形式的漢字 typography。
大家有是否知道是始於 Evangelion 的呢?







Posted by
mo-c
at
8/02/2007 12:31:00 AM
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comments
Labels: animation, design, evangelion
Thursday, July 26, 2007
曾灶財
數天前才忽然想起曾灶財現今生活如何,
想不到原來已經離我們而去了。
*****************
曾灶財及其作品,
對於香港文化的重要性不用置疑。
至於其作品是否 「ART」,
在不同人的眼中有不同的見解。
但有些 comment 或 statement,
確實是非常惹人反感的,
例如書法家易斐說:
「藝術講求美感及宗派,他的字只是隨心所欲寫出來,
真的談不上是藝術。」
又或者
「藝術應該是嚴肅的;我也聽過他的字賣5萬元一幅,那是對藝術的褻瀆」
又或者香港藝術館虛白齋館長司徒元傑說︰
「不會以藝術的水平來看待他的字……我認為他的行為比較像public art」
**************
藝術講求美感,但是否只限於「對稱工整平衡」等「原則」?
藝術講求「宗派」 ??!?!? 莫非是習武之人 ??!?
李小龍、宮本武藏等習武之人亦曾自創「宗派」,
宗旨都是「忠於自己」,
那麼曾灶財是否可算是自創宗派的人?
村上春樹沒有宗派,所以都不是藝術?
原來 「隨心所欲寫出來」的就不是藝術,
做作虛偽的才是可登大雅之堂。
原來「藝術應該是嚴肅的」,
原來 art 有分為 public art 和其他 art,
可能還可以分為 hypocritical art, bureaucratic art,
asshole art, sonuvabitch art 等等。
究竟那是「藝術」或是「偽術」?
***************
太多的階級及原則,太少直接的感受。
對我來說,曾灶財的手筆確實「很型」,
他在字裡行間所表達的信念確實可愛,
他的行動令我感受到強烈的生命力,
是 Art 與否,對我來說,都不太重要了。
Ref:書法家﹕難登大雅之堂
Posted by
mo-c
at
7/26/2007 09:56:00 AM
1 comments
Sunday, June 17, 2007
UNIQLOCK blog parts
相信大家必定有留意到在這個blog旁邊的UNIQLOCK.
這個非常有趣及實用的blog parts,
是由 FPM+yugop
替 uniqlo 的 dry polo shirt promotional campaign 而製作。
能夠使用由我的兩個偶像所製作的blog parts,
FPM的 jazzy style 加上 yugop 非常 innovative 的 flash script,
感覺確實非常幸福!
(大家請click一下UNIQLOCK下方的speaker icon
聽一下FPM的音樂!!)
此外,值得留意的是,
愈來愈多日本企業以"blog parts"來進行promotion,
尤其對我們這個鍾愛寫blog讀blog的世代來說,
這種 blog 的 accessories 的威力確實相當驚人。
DoCoMo 2.0的 blog parts亦快將推出,
十分期待!
Posted by
mo-c
at
6/17/2007 03:04:00 AM
0
comments
Labels: culture, design, Fantastic Plastic Machine, mastermind JAPAN
Monday, May 21, 2007
「極爆」 rosy skull
今天從 Mr. So.Mad!™ 手中得到了如此難以形容的「極爆」小物!
口咬著rose、頭上鑲嵌著6粒bling bling、
左右兩側刻了graphics的極detail skull!!!!
得到的感覺是如此的難以形容!!!!
說時遲那時快如此爆的skull己附在我的電話上!!!!
This is so mad Mr. So.Mad!™
Thx man!!!!!!!
Posted by
mo-c
at
5/21/2007 11:53:00 PM
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Friday, March 30, 2007
ifva & my lovely neighbour tom
無鬼聊動畫 my lovely neighbour tom,
最終在ifva中奪得了特別表揚獎。
間中有些得知此消息的朋友,
會向我們說一些恭賀的說話,
在這裡先要各方好友的好意。
但說實在,我的感覺是,零。
這是因為在我們製作這動畫的過程當中,
只是純粹以「自我發洩」為目標,
在自我陶醉的狀態下去完成這條片。
過程已100%滿足了我們,
有獎項與否,已不是一回事了。
況且,
如此 0 message 0 義意純粹無聊的片,
居然得到「獎」,也算執到了,哈!
而得到金銀獎的兩位仁兄,
確實各有千秋,各有厲害的工序及touching的地方,
香港animation繼續發揚光大!
Posted by
mo-c
at
3/30/2007 11:58:00 PM
0
comments
Labels: art, design, Hong Kong, ifva, mo-c production
Monday, March 26, 2007
Helvetica
對於從事design行業的人來說,
Helvetic這個字一定不會陌生,
尤其在對上十幾年由 the Designer Republic所掀起的Helvetica熱,
令不少行家對此typeface「係又用唔係又用」。
這是一齣由Helvetica出發,
繼而伸展到其他design層面的documentary,
非常有趣!
Posted by
mo-c
at
3/26/2007 04:11:00 AM
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Thursday, March 22, 2007
my lovely neighbour tom
在Benny連日的努力之下,
2006年尾最無聊的動畫:
《我的可愛鄰居阿湯》的official site
堂堂登場!
http://tom.mo-c.com/
本片居然成為了本年度ifva動畫組的入圍作品,
非常離奇!
本片由我+Benny+Daniele三人,
在個多月的挨鬧及通頂的情況下完成,
認真有血有汗。
真係有血架大佬!
萬勿錯過!
Posted by
mo-c
at
3/22/2007 11:38:00 PM
0
comments
Labels: design, fun, ifva, mo-c production, motion graphics
Wednesday, March 21, 2007
The Top 10 Things They Never Taught Me in Design School
剛在網上讀了一篇文章,
非常同意當中的睇法。
除了從事 so-called creative 行業的朋友外,
相信亦可apply到做人的道理上。
在此與大家分享。
原文 :
http://www.designobserver.com/archives/000121.html
The Top 10 Things They Never Taught Me in Design School
by Michael McDonough
1. Talent is one-third of the success equation.
Talent is important in any profession, but it is no guarantee of success. Hard work and luck are equally important. Hard work means self-discipline and sacrifice. Luck means, among other things, access to power, whether it is social contacts or money or timing. In fact, if you are not very talented, you can still succeed by emphasizing the other two. If you think I am wrong, just look around.
2. 95 percent of any creative profession is shit work.
Only 5 percent is actually, in some simplistic way, fun. In school that is what you focus on; it is 100 percent fun. Tick-tock. In real life, most of the time there is paper work, drafting boring stuff, fact-checking, negotiating, selling, collecting money, paying taxes, and so forth. If you don’t learn to love the boring, aggravating, and stupid parts of your profession and perform them with diligence and care, you will never succeed.
3. If everything is equally important, then nothing is very important.
You hear a lot about details, from “Don’t sweat the details” to “God is in the details.” Both are true, but with a very important explanation: hierarchy. You must decide what is important, and then attend to it first and foremost. Everything is important, yes. But not everything is equally important. A very successful real estate person taught me this. He told me, “Watch King Rat. You’ll get it.”
4. Don’t over-think a problem.
One time when I was in graduate school, the late, great Steven Izenour said to me, after only a week or so into a ten-week problem, “OK, you solved it. Now draw it up.” Every other critic I ever had always tried to complicate and prolong a problem when, in fact, it had already been solved. Designers are obsessive by nature. This was a revelation. Sometimes you just hit it. The thing is done. Move on.
5. Start with what you know; then remove the unknowns.
In design this means “draw what you know.” Start by putting down what you already know and already understand. If you are designing a chair, for example, you know that humans are of predictable height. The seat height, the angle of repose, and the loading requirements can at least be approximated. So draw them. Most students panic when faced with something they do not know and cannot control. Forget about it. Begin at the beginning. Then work on each unknown, solving and removing them one at a time. It is the most important rule of design. In Zen it is expressed as “Be where you are.” It works.
6. Don’t forget your goal.
Definition of a fanatic: Someone who redoubles his effort after forgetting his goal. Students and young designers often approach a problem with insight and brilliance, and subsequently let it slip away in confusion, fear and wasted effort. They forget their goals, and make up new ones as they go along. Original thought is a kind of gift from the gods. Artists know this. “Hold the moment,” they say. “Honor it.” Get your idea down on a slip of paper and tape it up in front of you.
7. When you throw your weight around, you usually fall off balance.
Overconfidence is as bad as no confidence. Be humble in approaching problems. Realize and accept your ignorance, then work diligently to educate yourself out of it. Ask questions. Power – the power to create things and impose them on the world – is a privilege. Do not abuse it, do not underestimate its difficulty, or it will come around and bite you on the ass. The great Karmic wheel, however slowly, turns.
8. The road to hell is paved with good intentions; or, no good deed goes unpunished.
The world is not set up to facilitate the best any more than it is set up to facilitate the worst. It doesn’t depend on brilliance or innovation because if it did, the system would be unpredictable. It requires averages and predictables. So, good deeds and brilliant ideas go against the grain of the social contract almost by definition. They will be challenged and will require enormous effort to succeed. Most fail. Expect to work hard, expect to fail a few times, and expect to be rejected. Our work is like martial arts or military strategy: Never underestimate your opponent. If you believe in excellence, your opponent will pretty much be everything.
9. It all comes down to output.
No matter how cool your computer rendering is, no matter how brilliant your essay is, no matter how fabulous your whatever is, if you can’t output it, distribute it, and make it known, it basically doesn’t exist. Orient yourself to output. Schedule output. Output, output, output. Show Me The Output.
10. The rest of the world counts.
If you hope to accomplish anything, you will inevitably need all of the people you hated in high school. I once attended a very prestigious design school where the idea was “If you are here, you are so important, the rest of the world doesn’t count.” Not a single person from that school that I know of has ever been really successful outside of school. In fact, most are the kind of mid-level management drones and hacks they so despised as students. A suit does not make you a genius. No matter how good your design is, somebody has to construct or manufacture it. Somebody has to insure it. Somebody has to buy it. Respect those people. You need them. Big time.
Posted by
mo-c
at
3/21/2007 05:16:00 PM
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Sunday, February 18, 2007
Kahing Chan from MTV China
前輩 Kahing Chan 被日本 online design magazine 訪問,
談到 MTV Channel 及 motion graphic在中國大陸的發展,
當中我的作品也被feature了...!
自己的作品出現在自己經常閱讀的magazine上,
感覺怪怪的....!
PingMag - Kahing Chan: What’s happening at MTV China?
Posted by
mo-c
at
2/18/2007 12:27:00 AM
0
comments
Labels: design, mo-c production, motion graphics
Monday, January 29, 2007
The 12th ifva Festival
一年一度的ifva又到了。
今年是我第二次參加這個短片比賽,
與兩個朋友合作製作出一齣動畫短片,
片名為《My Lovely Neighbor Tom》,
本人認為這是一個十分可愛kawaii的作品,
每次觀看都不禁爆笑!
雖然這個作品已成為12th ifva入圍作品,
但我認為最終不會得到任何獎項,
原因是這條片的創作動機是純粹滿足我們的個人慾望....
私人的興趣,多數不會是評審人員的那杯茶。
《My Lovely Neighbor Tom》不日上載,萬勿錯過!
****************
另外,以下是ifva官方的promotional trailer,
wowwowtank製作,
本人認為是不錯的funny之作!
Posted by
mo-c
at
1/29/2007 04:35:00 PM
0
comments
Labels: design, Hong Kong, ifva, mo-c production, motion graphics, movie
Thursday, January 11, 2007
iPhone
iPhone 無論在design 上 及功能上的厲害之處,
相信大家可以從各大網站、傳媒上得知。
但iPhone 最最最最厲害地方,
就是一直在坊間流傳的云云iPhone design當中,
有美的有醜的有保守的有誇張的,
但即使傳聞中最誇張的function最誇張的design,
都不及Real iPhone誇張!
真的是遠遠超出地球上各人的預料!
難怪要等多年才現身....
傳聞的設計
真實的設計
Posted by
mo-c
at
1/11/2007 12:20:00 AM
0
comments
Labels: Apple Inc., design, gadget, life
Monday, December 18, 2006
強拆天星多後遺症 信任更少發展更難
以下節綠自今天(2006年12月18日)的明報社評
....強拆天星棄置鐘樓,是強政勵治的表現嗎?如果單看一時一事,也許效率確實較高,不用花費額外的時間和金錢去完成原定的道路工程計劃。然而,如果把眼光放寬放遠一點,便會看到其實是弊大於利,得不償失。
天星鐘樓雖成為過去,但示威者已決心轉戰皇后碼頭,阻擋明年2月的清拆行動。一群中西區區議員看到天星事件,昨日站出來重申反對政府不保留域多利監獄F倉的立場,要求整個監獄原址保存。西九龍的立法會議員和區議員也站出來,提早揚聲反對為興建中九龍幹線清拆油麻地警署。可以預見,日後當重建現政府總部的方案出台,反對重建或要求大面積保存的聲音將會很大。這些都是強拆天星的後遺症。
清拆天星鐘樓一事,不但暴露了政府對市民眷念舊建築物後知後覺,也突顯了行政官僚缺乏文化視野的弱點,新天星碼頭的仿古設計,對照舊碼頭和鐘樓的命運,印證了文化界指政府「寧要假古董,不愛真文物」的批評。這個評語深入民心,日後政府推動文化建設,將會事倍功半.....
原文
Posted by
mo-c
at
12/18/2006 03:15:00 PM
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comments
Monday, November 27, 2006
黃貫中 《狂人習作》
自從黃貫中以個人名義推出個人大碟以來,
一直都未有一隻碟令我有驚喜的。
佳作間中是有的,但以整隻碟來說,
從未有一張令我真正滿意。
今次的《狂人習作》,
第一次令我覺得有驚喜呢!
頭三track均令我覺得「嘩!」,
尤其是《原罪犯》的bass solo,
以及《阿博二世》的bass arrangement,
都令我括目相看!
更多關於黃貫中《狂人習作》
另外,是次大碟的封套設計,
是由本人弟弟Wyman Chan@Shya-la-la,
揉合阿Paul的手稿設計而成的!
而《阿博二世》的MV則是由友人阿權導演及製作!
世界真細小!
Posted by
mo-c
at
11/27/2006 12:55:00 AM
1 comments
Labels: design, motion graphics, music
Thursday, October 26, 2006
Wild Day Out animation
自從2004起,
每年我都會到場欣賞wild day out grand show,
因為除了我十分喜歡的音樂人,如范曉萱、恭碩良等,
還會有很多的surprise,如上年的soda green。
Since 2004, I go to the Wild Day Out grand show every year. Because there are always my favourite musicians like Mavis Fan, Jun Kung, and also some surprise like Soda Green last year.
剛剛在這個星期一及星期二,
我與Dan用了一日半的時間,
去完成了今年在 wild day out grand show 中,
在 stage 上 big LED screen 的 五個 logo animation。
比起上年我製作的,
今年我所製作的三款animation都是完全不同style的呢!!
100% different!!!
In this Monday and Tuesday, Dan and I just finsihed 5 logo animations, which will be shown on the big LED screen on the Wild Day Out grand show. Those 3 that I did this year are totally different from what I did last year. 100% different!!
今次的創作,可說是毫無concept可言。
是純 visual design 上的創作,而visual design 一向都是我的弱項,
所以今次可說是向死亡挑戰呢!!
When I was creating this time, actually there isn't any so-called concept at all. This is just a pure visual deisgn work, which is my weakness!!! So dare I am...
我坐在我的意識的河流旁邊,從自己的意識中尋找靈感,
過程其實與上次我替Funk Jazz dancer 輝仔
所製作的dance opening十分相似。
(mo-c.com 中的 skull head)
先訂下簡單的主題,就像今次的Bling、Dot柄及黯邪photo-realistic,
然後等一會,很神奇地,
那些visual就會突然之間在我眼前「叮」一聲的出現!!
I was just like sitting beside my river of subconcious, and searching for some muse from it. Indeed it's very similar to what happened when I was making the dance opening for Funk Jazz dancer Fai Jai. (the skull head from mo-c.com) First having some simple theme, like this time they are Bling, Dot Pattern and dark photo-realistic. And then wait for a while, and suddenly, those visuals will come into my mind automatically!!
以下是一些screen shot.
那一款最令人期待呢?!
Below are some screen shots. So which is the one you are looking for most?
Bling

Dot柄

黯邪photo-realistic

欲知完成品如何,請於4/11親臨 wild day out grand show 現場!!!!!
If you want to see the final products, please come to Wild Day Out grand show on 4th Nov 2006 !!
Posted by
mo-c
at
10/26/2006 11:14:00 PM
1 comments
Labels: design, live gig, mo-c production, motion graphics
Monday, October 23, 2006
明和電機的「製品demostration」
都有四、五年了吧?
買過 knock man,想過但最後沒有買過魚骨電話繩,
陷入明和電機狂熱的時候,我「還是」一個大學生呢。
事隔多年,明和電機居然親臨香港,
攪展覽之餘,還舉行了「演唱會」!
看之前,大家的expectation都是觀摩一下那些無鬼聊design,
至於音樂,理所當然的只是配角,
「這些所謂樂器所奏出的音樂,都是很實驗性的吧!」
這就是大家心目中的pre-set。
大錯特錯!
所有人都大錯特錯!
被稱為「製品demostration」的conert,
「第三代社長」土佐信道的表演是超乎想像以外的充滿娛樂性!
而那些「樂器」或「發明」或「製品」確確實實是200%的無鬼聊!
「音樂」的表演居然能牽起所有觀眾的情緒!
100v的電流(this is very dangerous)果然不簡單....!
據說他們下年還會再來港演出!
錯失今次機會的人,下年萬勿錯過!2005年最新大碟
明和電機於NHK的節目精選
Posted by
mo-c
at
10/23/2006 01:18:00 AM
0
comments
Wednesday, October 18, 2006
blog爆!!! (二)
基於工作上的需要(又或純粹滿足個人的喜好),
了解最新的 pop culture 資訊是每日的指定動作。
以往靠的,就只有海外本地的各大少雜誌。
最瘋狂的,莫過於本的的milk 及 東touch,
以一星期的 time frame 來說,
要更新大量的歐美日及本地流行資訊,已經令人無說可說。
但可惜的是,對我來說,這些二手資料,
最快的也都已經慢了兩三天,
可以的話,我要即時的!
於是,我發現了blog + rss 這個神奇的組合!
於是,我得到了傳說中的24小時式的新聞報導!
還是要一手的資訊呢!
不要問我什麼是rss,我沒有打算去解釋。
但容我我形容一下 now vs. before 的情況,
聰明的你應該會get 到的了。
以honeyee.com為例。
以往的做法如下:
開browser (以往用的是internet explorer),
click bookmark ->honeyee.com
看一看頭版有沒有更新,噢今天沒有,
再入眾人的blog 看一看有誰更新了,
噢,今天是John C. Jay、岡澤高宏、田中知之及藤原Hiroshi,
高橋盾、清永浩文及其他人沒有更新呢。
然click John C. Jay,讀完後,back to blog front page,
又click 岡澤高宏,讀完後,back to blog front page,
又click 田中知之.....
呀!!忘記了讀完誰的未讀誰的.....
如是者讀完今天新的blog要花上不少時間呢。
然後有一天,我用了Mozilla 的 Firefox 及 Thunderbird 後,
用上了rss 的button,情況就變得輕鬆得多了。
Anyway,就像email一樣,只要我subscribe了的blog更新了,
就會自動即時通知我(只要我在網上) ,
誰更新了誰看過了一目了然,
自此之後有部份的資訊在我閱讀milk or 東touch前我已經知道了,
以及可以更貼身了解自己欣賞的artist 及 designer呢!
例如,原來田中知之(a.k.a. Fantastic Plastic Machine)最近到了京都Djing,
大澤伸一(a.k.a. monda grosso)到了London開會後再到韓國,
藤原Hiroshi宣佈不再擔任DJ,
Undercover 主腦高橋盾曾invite Yeah Yeah Yeahs
到Undercover Lab作private live show 等等等等,
香港,甚至連日本雜誌都未必報導的第一手消息,
click 一 click 就得到了。
就這樣,我就上了blog癮!!!
(PS. Mozilla 等software 可於左面的link downlaod)
(PS. 我subscrbe的blog大概如下:
honeyee.com
think-silly.com
Kaela★Blog
style.com
madsaki
小雷
motionographer
shift blog
etc.)
Posted by
mo-c
at
10/18/2006 12:21:00 AM
0
comments
Saturday, October 14, 2006
Nike Hybrids
近期十分喜愛的 motion graphics TVC.
由 idea 到 design 到 animation style 都是我 my cup of tea!
如果香港的客戶能容納這種較抽象
(但其實亦易明)的execution的話,
香港的TVC相信一定更精彩!
This is my recently beloved motion graphics TVC. Both the idea, design and animation style are all my cup of tea!!
If the clients in Hong Kong would like to accept this kind of "relatively abstract" (which to me is very easy understanding) execution, I think the TVC scene in HK must be much more fun.
Posted by
mo-c
at
10/14/2006 03:21:00 AM
0
comments
Labels: design, fashion, motion graphics, nike, TVC
